


Here’s a side-by-side comparison of the visuals.īut some things were removed for the sake of expediency, since Erik has no plans to expand the remake beyond this first level. Close enough that navigating the level from that decades-old memory map was a breeze. The remake isn’t one-to-one, but it’s close. I can’t tell you how many times I’ve replayed the original version of this level even if I had an exact count, I’d probably be embarrassed to say. It was built by Unity developer Erik Roystan Ross to show off his custom character controller - which, if you’re into Unity, you can check out here. Now, don’t go looking for Nintendo’s official stamp of approval, here: it’s a fan-project, of sorts. It looks a bit rough around the edges nearly 20 years later - but it’s still truly excellent. On Christmas morning of 1996, the first level of Super Mario 64 was blowing the minds of millions of kids around the world simultaneously.
